QUATTORDEISM

Overview

This cult, known as Sremsu (The Way of the Gods) worships eight pairs of deities, one male and one female in each pair.

Extent

The Quattordeist cult is found in the Kyr islands and in the various Kyran colonies on the subcontinent of Ninon.

Tenets

 The Quattordeist pantheon is different from the more usual D&D pantheons in that its gods (known generically as dke) are personifications of philosophies, phenomena, and concepts and thus are more amorphous non-corporeal spirits than individual divine beings.  And they are worshipped in pairs, one female and one male; each representing an opposing yet complimentary aspect of the general concept that they embody in a relationship along Yin/Yang lines (the female is always considered the senior of the pair).  Priest characters are devotees of both deities rather than of one or the other.

The religion also differs from the usual in the way the relationship between the worshippers and worshipped is seen. While the common people worship the dke in the traditional sense of placating them or begging their aid, this does not extend to the clergy. The rituals involved are more in the line of commands, which force the dke to do the priests bidding, which is why the head priest is called a Spirit Master, as they are the ones with the power to command the enshrined spirit.

Another major difference is that while each sect is dedicated to a specific divine couple, they are not like the usual D&D cults inasmuch as they promote the religion as a whole as opposed to just their particular couple, and their rivalries are more political/economic or philosophical than theological.

And finally, the dke do not actually have names, but rather have descriptive titles and nicknames.

Sects

The various gods (or rather major spirits) and their associated sects are as follows, in generally recognized order of precedence.

I. Asukde (Beginning and End) Srr

Network: Gamde Bimkr

Head Shrine: Gamde Tekr

Allowed Alignments:  LG/LN/N/CN/CE

Domains: Chaos, Creation, Darkness, Destruction, Divinations, Evil, Good, Law, & Repose.

Zamu Kesam Tekedke (Greatest of Goddesses Who Is the Origin of All Things)

Short form: Amu Tekedke (The Greatest of Goddesses)

Nicknames:  Kumukade Kusu (Empress of this World), Suzu-kr (The Creator), Tomkru (The Beginning), du (The Weaver).

Portfolio: Creation, order.

Zamu vre Tedke (Greatest of Gods Who Is the End of All Things)

Short form: Amu Tedke (The Greatest of Gods)

Nicknames: Turemukde Tu (Emperor of the Next World), Dekdu (The Great Beyond), Hodekumu (The Destroyer), Kusom (The End).

Portfolio: Destruction, entropy.

II. Juskis (Above and Below) Srr

Network: Suda Bimkr

Head Shrine: Suda Tekr

Allowed Alignments N

Domains: Air, Celestial, Divinations, Liberation, Luck, Reason, River, & Travel.

Zamde Jikr kaske (Great Goddess Who Resides Above All Things)

Short form: Amu kaske (The Great Goddess)

Nicknames: Uame kdru (Mother Above), Tamdud (Heavenly Mother), zur (The Firmament), Hukreud (Star Mother)

Portfolio:  Sky, heavens, stars

d Jikr ske (Great God Who Resides Beneath All Things)

Short form: Amu ske (The Great God)

Nicknames: Sresme Dek (Father Below), Kredusu (Earthly Father), Yuke (The Underworld), Kekru (Worm King)

Portfolio: Terrestrial world

III. Emdekre (Sea and Land) Srr

Network: Dkeek Bimkr

Head Shrine: Dkeek Tekr

Allowed Alignments: LG/LN/LE/CG/CN/CE

Domains: Earth, Madness, Nature, Rune, Sea, Trade, & Water.

Komkme Tukre Medke (Goddess Who Rules All That Is Not Dry)

Short form: Amu Medke (The Goddess)

Nicknames: Ume re (Queen of the Sea), Subu (The Grandmother), Sdmskk (Fishwife)

Portfolio: Oceans, seas, rivers, water.

Nrasme Tukre Dke (God Who Rules All That Is Not Wet)

Short form: Amu Dke (The God)

Nicknames: Red (King of the Land), Suku (The Grandfather), Jekrem (Earth Shaker)

Portfolio: Earth, soil, dry land

IV. Kkr (Wood and Stone) Srr

Network: Umom Bimkr

Head Shrine: Umom Tekr

Allowed Alignments: LN/NG/N/NE/CN

Domains: Animal, Artifice, Magic, Metal, Reptilian, Stone, Trade, Wilderness, & Wood.

Uade Kdk Frkedke (Old Goddess Who Hides Among the Trees)

Short form: Amu Frkedke (The Old Goddess)

Nicknames: Mure Rub (Old Woman of the Forest), Rdukedure (The Green Mother), Im (The Hermit)

Portfolio: Forests, wild animals, nature.

Somkre Musr Frdke (Old God Who Hides Beneath the Mountains)

Short form: Amu Frdke (The Old God)

Nicknames: Tda Ruem (Old Man of the Mountain), Sekud (The First Smith), am (The Everlasting)

Portfolio: Mountains & mineral wealth

Va. Azk Nu Heur (Eastern Day and Night) Srr

Also known as Akre mu a (House of the Rising Sun)

Network: Yka Bimkr

Head Shrine: Yka Tekr

Allowed Alignments: LG/LE/NG/NE/CG/CE

Domains: Fire, Glory, Knowledge, Moon, Night, Spell, Sun, Terror, Time & Trickery.

Mukdr Kuseku Maske (Goddess Who Burns Brightly and Reveals All Things)

Short form: Amu Maske (The Goddess)

Nicknames: Kou Kem (Golden Face), Tamduda m (The Woman in the Sun), mu (The Warm Hearted)

Portfolio: Sun, fire, warmth, forgiveness

Tarre Srerku Ske (The God Who Shines Softly and Knows All Things)

Short form: Amu Ske (The God)

Nicknames: Kou Gem (Silver Face), Tikdeda sudu (The Man in the Moon), Heu (The Cold Hearted)

Portfolio: Moon, cold, knowledge, vengeance.

Vb. Saeb Nu Heur (Western Day and Night) Srr

Also known as Yre mu a (House of the Setting Sun)

Network: Tamdu Bimkr

Head Shrine: Tamdu Tekr

Allowed Alignments: LG/LE/NG/NE/CG/CE

Domains: Fire, Glory, Knowledge, Moon, Night, Spell, Sun, Terror, Time & Trickery.

Mukdr Kuseku Maske (The Goddess Who Burns Brightly and Reveals All Things)

Short form: Amu Maske (The Goddess)

Nicknames: Kou Kem (Golden Face), Tamduda m (The Woman in the Sun), mu (The Warm Hearted)

Portfolio: Sun, fire, warmth, forgiveness

Tarre Srerku Ske (The God Who Shines Softly and Knows All Things)

Short form: Amu Ske (The God)

Nicknames: Kou Gem (Silver Face), Tikdeda sudu (The Man in the Moon), Heu (The Cold Hearted)

Portfolio: Moon, cold, knowledge, vengeance.

VI. Sresmu (Death and Birth) Srr

Network: Nekreu Bimkr

Head Shrine: Nekreu Tekr

Allowed Alignments: Any

Domains: Ancestor, Death, Guardian, Healing, Nobility, Protection, Strength, & War.

 

Sae Kr kadke (The Great Goddess Who Harvests Souls)

Short form: Amu kadke (The Great Goddess)

Nicknames: Suse-Y (The Grave Digger), Sruudam (The Sword Maid), Ukar Hd (Filler of Graves)

Portfolio: Death, disease, poverty, war

Rae Uar dke (The Great God Who Sows the World with Souls)

Short form: Amu dke (The Great God)

Nicknames: Sukam (The Ancestor), Mddu (The Sower), Sk Resu (Filler of Cradles)

Portfolio: Life, birth, health, wealth, peace

VII. Uruskb (Rain and Rice) Srr

Network: sure Bimkr

Head Shrine: Osure Tekr

Allowed Alignments: LG/LN/NG/N/CG/CN

Domains: Charm, Community, Fury, Heroism, Justice, Plant, Storm, Suffering, Weather, & Winter.

kresk Nd Kukaske (The Young Goddess Who Weeps for What Has Been Lost)

Short form: Amu Kukaske (The Young Goddess)

Nicknames: Sruu Ara (Storm Maiden), Adudame (The Virgin), Keksra (The Fickle)

Portfolio: Rain, weather, storms, love, grief, loss, & sorrow

d Sesamk Kuske (The Young God Who Dies and Is Reborn)

Short form: Amu Kuske (The Young God)

Nicknames: Turi Domkre (Harvest Youth), Mdas (The Lost Boy), Gekae (The Sacrifice)

Portfolio: Rice (crops), fertility, spring, sacrifice, vows, & promises.

Lesser Dke

In addition to the above deities, there are uncounted numbers of lesser dke attached to such things as individual trees, copses, streams, waterfalls, large rocks, animals, etc.

Structure

Srmr Medu

        The Srmr Medu (Sacred Priestess) is the titular head of the entire Quattordeist religion. In the aftermath of the final defeat of the Oppressors, Zaidan was ruled, either directly or indirectly by the Srmr Medu for nearly 550 years, but they eventually lost power to the Kashikoi no Gikai (Council of the Wise). The office now holds great honour and prestige, but little real power. While the Srmr Medu is selected by the High Priestesses of the various sects, the office has gone to the Asukde sect almost exclusively for the last 120 years.

Dedukum

The Dedukum (Chief Advisor) is the advisor to the Srmr Medu on matters of ritual and such, and is almost invariably held by the High Priest of the Srmr Medus sect.

Networks (Bimkr)

Each Temple domain represents a network of shrines (Bimkr) named after the head shrine, all of which are dedicated to the sect (Srr) of a pair of deities made up of one goddess and one god who hold complimentary opposing portfolios a sort of Yin/Yang thing. The Goddess is always considered the senior of the two.

Each holding represents an individual shrine (you can name them if youre really bored) each of which is headed by a Shrine Maiden (Ys) who is responsible for the running of the shrine, its upkeep, etc. and a Spirit Master (Kimikr) who is responsible for all religious duties. These are appointed by the sects High Priestess or High Priest, each appointing the officials of the opposite gender (i.e. the High Priestess appoints the Spirit Masters and the High Priest appoints the Shrine Maidens).

The Shrine Maiden and Spirit Master of the head shrine (i.e. your regents) are the High Priestess (Jududu) and High Priest (Duku) of the entire sect. The High Priestess is technically considered the senior of the two; however, given how much more power the High Priests generally have, this is usually purely a matter of precedence and protocol.

The officers of the main shrine are elected by the officers of the Bimkrs constituent shrines. The High Priestess is chosen by the Shrine Maidens, and the High Priest by the Spirit Masters, and can be any blooded person. So, for example, when the current High Priestess dies, the Shrine Maidens of all the shrines in the network (i.e. each holding - not each holding level) will select the new High Priestess.

Shrines

The defining features of a shrine are the dke it enshrines and the sremse that houses it. While the name literally means "body of a dke", sremse are physical objects worshiped at or near shrines because a dke is believed to reside in them. In spite of what their name may suggest, sremse are not themselves part of dke, but rather just symbolic repositories which make them accessible to human beings. It is said therefore that the dke inhabits them.

The most common sremse are man-made objects like mirrors, swords, jewels, gur (wands used during religious rites), and sculptures of dke called sremzu, but they can also be natural objects such as rocks, mountains, trees and waterfalls. The founding of a new shrine requires the presence of either a pre-existing, naturally occurring sremse (for example a rock or waterfall housing a local dke), or of an artificial one, which must therefore be procured or made to the purpose.

It is important to note that while the term enshrine is used, the ritual involved is a binding ritual which traps the dke in the sremse.

Shrine Names

Every shrine has its own unique name which consists of two parts; the shrines name proper (Mkru), and its title (Srusu) which defines the shrines status. The Srusu are, in descending order of precedence, as follows:

- Jems (Sacred Shrine): This title is reserved to the current seat of the Srmr Medu. Tekr (Grand Shrine): This title designates the head shrine of a sect.

 - M/Jem (Shrine): This title designates a shrine that houses the sects Doke, with M indicating that the enshrinement was performed by the sects High Priest and Jem indicating that it was done by a lesser priest.

 - G/Sr (Shrine): This title designates a shrine that houses a lesser Doke related to the sects sphere, with G indicating that the enshrinement was performed by the sects High Priest and Sr indicating that it was done by a lesser priest.

The Kkr (Wood & Stone) sect is an exception to the above, and it uses different Srusu:

 - Dudiskr (Cavern): This title is used exclusively for the sects head shrine.

 - Mure (Grove): This title is used for shrines located in wooded areas.

 - Ive (Grotto): This title is used for shrines in mountain areas.

 - Saed (Sanctuary): This title is used for all other shrines.

 Variants

None

Relations with other cults

                Quattordeistists tend to get along well with other cults as they view the gods of the other cults as either one of their 14 deities or as some form of lesser dke.

Statistics

Centre: Each sect has its own head shrine, and the cult as a whole is centred at the head shrine of the sect to which the Srmr Medu belongs

Liturgical Language: Kyrsu is used for all purposes, written only in Kme, except in S Sukru, where Ssu is used.

Approximate # of Worshippers: 2,847,000

Back to Religions List

Back to Djapar Home page

Back to NRG Games Home page